Team Fortress 2 server changes

38 replies  ·  7 participants

Nov 8, 2009, 06:38 AM#1
Hey, I did some changes and updates this morning.

8th November 2009, 07:36 CET
* Updated SourceMod from 1.2.2-dev snapshot to 1.2.4 stable.
* Team Swap now works.
* "timeleft" and "thetime" etcetera should no longer stop responding.
* Temporarily added pl_hoodoo_final and plr_pipeline during a certain test period.
* Fast respawn will no longer be functioning during gameplay on pl_hoodoo_final and plr_pipeline.
* Slotcount will now show an extra (fake) slot. This will slightly break the public concept (the auto-retry for pubbers), although it'll benefit the donators without the GameMenu.res file. This is currently off, but will soon be controlled by a custom plugin.

8th November 2009, 21:40 CET
* Donator chat formatting is now no longer bugged.
* Enabled Awards on the HLStatsX again.

9th November 2009, 00:21 CET
* Issue with reserved slots has now been resolved.

10th November 2009, 23:22 CET
* Removed plr_pipeline from the mapcycle due to an issue which can be found at TF2 Rotation/maps.

18th November 2009, 03:15 CET
* Removed pl_hoodoo_final.
* Added cp_dustbowl and cp_badlands.
* Removed plugin that gives killers' information upon death.
* There is no longer a Waiting for Players pause.
* Administrator action notices are now only displayed to other administrators.
* Installed plugins for myself - limited to root administrators only (surprise, surprise).

18th November 2009, 19:41+ CET
* Server operator can now spawn pumpkins as they please (me only).
* Players that kill the server operator (me) receives 10 stat points (doesn't apply to assisters).
* HLStatsX has been upgraded from version 1.6.1 to 1.6.2.

19th December 2009, 07:00+ CET
* Donator nicknames are now coloured instead of coloured text.
* Added a 33rd slot (which a player can occupy).
* Updated gScramble.
* Updated SourceMod gamedata.
* Re-added reserved slots.
* Changed waiting for players time from 30 to 20.
* Updated equipment manager offsets.
Nov 8, 2009, 05:29 PM#2
:wave: :burger: :cthulhu:

2 more maps!
Nov 8, 2009, 10:42 PM#3
8th November 2009, 21:40 CET
* Donator chat formatting is now no longer bugged.
* Enabled Awards on the HLStatsX again.
Nov 9, 2009, 02:38 AM#4
8th November 2009, 21:40 CET
* Donator chat formatting is now no longer bugged.
* Enabled Awards on the HLStatsX again.


Haha finally awards are back! :yoshi: :laugh: :megaman:
Nov 9, 2009, 03:39 AM#5
* Enabled Awards on the HLStatsX again.

rewards?! :o
what kind? :3:
Nov 9, 2009, 08:25 AM#6
* Enabled Awards on the HLStatsX again.

rewards?! :o
what kind? :3:

Awards, not rewards.
Nov 9, 2009, 12:16 PM#7
* Enabled Awards on the HLStatsX again.

rewards?! :o
what kind? :3:

Awards, not rewards.

Oh
Nov 10, 2009, 07:44 PM#8
* Enabled Awards on the HLStatsX again.

rewards?! :o
what kind? :3:

Awards, not rewards.

Oh


awards > rewards
Nov 10, 2009, 11:30 PM#9
10th November 2009, 23:22 CET
* Removed plr_pipeline from the mapcycle due to an issue which can be found at TF2 Rotation/maps.
Nov 11, 2009, 01:09 AM#10
10th November 2009, 23:22 CET
* Removed plr_pipeline from the mapcycle due to an issue which can be found at TF2 Rotation/maps.


aww, I had a lot of fun even though it was pretty long.
:crying: :sigh: :cry: :( :ssj:
Nov 12, 2009, 12:16 PM#11
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/
Nov 12, 2009, 01:26 PM#12
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/

I know myself that this is an issue, even HLStatsX manages to pick this issue up as well in the server load graph. The size of the "map length" is way bigger than pl_goldrush and pl_badwater, because they have deadlines.
Nov 12, 2009, 07:52 PM#13
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/


It was not 3 hours, I think WuZ was over exaggerated this, I played a full round with him and it definitely was somewhat long but not that long at all.
Nov 12, 2009, 07:52 PM#14
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/


I had played it :P
Nov 12, 2009, 07:53 PM#15
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/

I know myself that this is an issue, even HLStatsX manages to pick this issue up as well in the server load graph. The size of the "map length" is way bigger than pl_goldrush and pl_badwater, because they have deadlines.


If the game goes on too long, is it possible for a map change vote to automatically be called to the next map.
Nov 12, 2009, 07:56 PM#16
I doubt it really lasted 3 hours there had to be atleast 1 person there who had played pipeline before aswell :/

I know myself that this is an issue, even HLStatsX manages to pick this issue up as well in the server load graph. The size of the "map length" is way bigger than pl_goldrush and pl_badwater, because they have deadlines.


If the game goes on too long, is it possible for a map change vote to automatically be called to the next map.


Yes, it isnt it possible to create something that will do the following: After 1,5 hours an automatic vote menu will show, where u can vote if the map continues, or it changes to the next map.
Nov 13, 2009, 01:30 PM#17
Stats have died again, apparently a table crashed >.<

Server Error: (144) Table './hlstats/hlstats_Events_Entries' is marked as crashed and last (automatic?) repair failed
Nov 18, 2009, 02:21 AM#18
18th November 2009, 03:15 CET
* Removed pl_hoodoo_final.
* Added cp_dustbowl and cp_badlands.
* Removed plugin that gives killers' information upon death.
* There is no longer a Waiting for Players pause.
* Administrator action notices are now only displayed to other administrators.
* Installed plugins for myself - limited to root administrators only (surprise, surprise).

More (epicly fancy) updates coming later today. BEDDIE TIEM.
Nov 18, 2009, 04:52 AM#19
* Added cp_dustbowl

Nov 18, 2009, 10:35 PM#20
18th November 2009, 19:41+ CET
* Server operator can now spawn pumpkins as they please (me only).
* Players that kill the server operator (me) receives 10 stat points (doesn't apply to assisters).
* HLStatsX has been upgraded from version 1.6.1 to 1.6.2.
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Nov 2009
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