TF2 - Aprilon custom plugins
86 replies
Sep 20, 2009, 11:05 AM#1
Hey there,
I'm interested in coding new custom plugins for our TF2 server, please post suggestions!
Plugins that are done and loaded on the server
Chatcolour (donators) version 1.0
Slotchanger (server) version 0.2
Aura (donators) version 0.2
TeamSwap (donators) version 0.1
Superclasses (donators) version 0.1
Plugins that are to be coded or still in development
Donator Menu (donators)
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Please post your suggestions on what would be a good addition to the Team Fortress 2 server.
I also want to prioritize donator plugins, as donators are important
Thanks!
I'm interested in coding new custom plugins for our TF2 server, please post suggestions!
Plugins that are done and loaded on the server
Chatcolour (donators) version 1.0
Slotchanger (server) version 0.2
Aura (donators) version 0.2
TeamSwap (donators) version 0.1
Superclasses (donators) version 0.1
Plugins that are to be coded or still in development
Donator Menu (donators)
-------------------------------------------------------
Please post your suggestions on what would be a good addition to the Team Fortress 2 server.
I also want to prioritize donator plugins, as donators are important
Thanks!
Sep 20, 2009, 04:32 PM#2
Done TeamSpaw plugin for donators.
version 0.1,
Usage:
!swap in chat, or
aprilon_swap in console.
Notes:
I should make some kind of a limit so that this isn't used too much. I imagine people would dislike 25 vs 7 teams. This will probably be implemented some time in the future.
version 0.1,
Usage:
!swap in chat, or
aprilon_swap in console.
Notes:
I should make some kind of a limit so that this isn't used too much. I imagine people would dislike 25 vs 7 teams. This will probably be implemented some time in the future.
Sep 20, 2009, 08:42 PM#3
Done TeamSpaw plugin for donators.
version 0.1,
Usage:
!swap in chat, or
aprilon_swap in console.
Notes:
I should make some kind of a limit so that this isn't used too much. I imagine people would dislike 25 vs 7 teams. This will probably be implemented some time in the future.
I don't think it will be used that commonly, but it wouldn't hurt to have some sort of limit.
Sep 21, 2009, 09:11 AM#4
How about infinite health for donators after theyve won? They can rocket jump/sticky jump after the losers as much as they like without dying.
Sep 21, 2009, 11:54 AM#5
How about infinite health for donators after theyve won? They can rocket jump/sticky jump after the losers as much as they like without dying.
Actually, the bonus round immunity protects you regardless of what team you're on (if you're either winning or losing). The bonus round immunity covers that in other words.
Sep 21, 2009, 02:28 PM#6
Okay, i didnt know that.
How about skins for donators?
How about skins for donators?
Sep 21, 2009, 04:02 PM#7
Okay, i didnt know that.
How about skins for donators?
That would probably mean that all players will have to download custom files? I don't want people to even download anything from the server.
Sep 21, 2009, 04:15 PM#8
I don't want people to even download anything from the server.
Good choice.
I personally hate to sit and wait for a server to be done downloading tons of custom files...
I remember joining a CS 1.6 server once, while it was downloading I went afk for a while, when I came back it wasn't done yet, so I pressed cancel. I checked my Cstrike folder for sounds, and it showed up that I reached to download around 88-wave files from the server, now that's freaking crazy.
Even if I had all the sounds downloaded, would anyone even join the server except me?
I mean, seriously, it dosen't make sense you need to join the server, go into deep coma for 12 years, and once you wake up it's just finished
I should make some kind of a limit so that this isn't used too much. I imagine people would dislike 25 vs 7 teams. This will probably be implemented some time in the future.
Wouldn't it automaticly switch over the needed players to the other team so it would be fair teams (amount-based atleast) anyway?
Sep 21, 2009, 04:58 PM#9
I should make some kind of a limit so that this isn't used too much. I imagine people would dislike 25 vs 7 teams. This will probably be implemented some time in the future.
Wouldn't it automaticly switch over the needed players to the other team so it would be fair teams (amount-based atleast) anyway?
The team balancer doesn't seem to always kick in (when there are multiple non-balanced occurances, it only happens once and it lives its life). One of the reasons as to why I hate it, so that plugin will be replaced soon.
Sep 21, 2009, 11:47 PM#10
lets not forget your god mode plugin you were playing around with today
. Please don't give it to donators/admins lol.
Sep 22, 2009, 09:19 AM#11
lets not forget your god mode plugin you were playing around with today. Please don't give it to donators/admins lol.
Hah, that won't even be considered. The plugin will be put in my "forget" plugin folder anyway
Sep 22, 2009, 07:05 PM#12
lets not forget your god mode plugin you were playing around with today. Please don't give it to donators/admins lol.
Hah, that won't even be considered. The plugin will be put in my "forget" plugin folder anyway
haha that was funny while it lasted, I don't think anyone even noticed that you were :p
Sep 22, 2009, 07:18 PM#13
lets not forget your god mode plugin you were playing around with today. Please don't give it to donators/admins lol.
Hah, that won't even be considered. The plugin will be put in my "forget" plugin folder anyway
haha that was funny while it lasted, I don't think anyone even noticed that you were :p
Sure they noticed, I was called a douche and a lamer, remember?
Sep 22, 2009, 11:20 PM#14
Sure they noticed, I was called a douche and a lamer, remember?
haha nope, didn't notice
"Reporting hacker Karlicious"
"He was using some type of hack and I couldn't kill him !!!"
Sep 23, 2009, 01:42 PM#15
Do you think theres a way to be invincible and STILL rocket/sticky jump in winning round? i was kinda disappointed yesterday when i tried to sticky jump after somebody and i got no where, lol.
Sep 23, 2009, 03:20 PM#16
Do you think theres a way to be invincible and STILL rocket/sticky jump in winning round? i was kinda disappointed yesterday when i tried to sticky jump after somebody and i got no where, lol.
I'll look into that, if I can find the source code for that version of the immunity script again
Sep 23, 2009, 04:58 PM#17
Updated chatcolour plugin for donators.
version 0.2,
Notes:
* Fixed server logging (log echo) to not divide logging lines into two lines if longer than 255 characters (primarily caused by donators with long nicknames including messages).
* Updated spectators chat prefix.
version 0.2,
Notes:
* Fixed server logging (log echo) to not divide logging lines into two lines if longer than 255 characters (primarily caused by donators with long nicknames including messages).
* Updated spectators chat prefix.
Sep 23, 2009, 11:56 PM#18
I like that idea S03, and I'd have to agree. Miss sticky jumping in end round to enemies base 
Sep 24, 2009, 08:10 AM#19
I'm going to do a series of updates today as well as adding tons of shit for the donators (surprise surprise). Should have a few new plugins ready later tonight (ehehehe).
Sep 24, 2009, 07:57 PM#20
Updated slotchanger plugin for server.
version 0.2,
Notes:
* Now changes to 24 slots when 21 players connected to the server.
* Now changes to 32 slots when 24 players connected to the server.
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Also, I've discovered that TF2 SRCDS can actually manage 33 slots. 34 slots crashes the client though.
version 0.2,
Notes:
* Now changes to 24 slots when 21 players connected to the server.
* Now changes to 32 slots when 24 players connected to the server.
-------------
Also, I've discovered that TF2 SRCDS can actually manage 33 slots. 34 slots crashes the client though.