"Marusia" - feedback please

79 replies  ·  18 participants  ·  🔒 Locked by AncientEagleHelm on Jun 26, 2011

Jul 12, 2010, 10:22 PM#1
Oki, so, Marusia is now running a copy of the Badwater/Goldrush server. Anyone notice any improvements? Anything that I've missed/forgotten to copy over? You don't need to give any feedback right now, though I'd really appreciate it maybe within a few days after you've played on the server when it's full. :v

The Badwater/Goldrush server will soon be closed down very shortly, to forward/get the word out that we've moved to a different IP :)
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Jul 14, 2010, 07:41 AM#21
I average a ping of 60-80 on the new server which is truly annoying. (Had half of that on the old one)
Jul 14, 2010, 07:58 AM#22
I average a ping of 60-80 on the new server which is truly annoying. (Had half of that on the old one)

But do you experience a lot of lag?
Jul 14, 2010, 08:41 AM#23
I average a ping of 60-80 on the new server which is truly annoying. (Had half of that on the old one)

But do you experience a lot of lag?


I do experience a lot of lag. However they aren't huge lagspikes, I constantly experience packet loss resulting in models skipping from one position to another or simply disappearing completely for a split second. It's like playing on an australian server. What makes it even worse is that I'm mainly a sniper :P
Jul 14, 2010, 08:50 AM#24
I average a ping of 60-80 on the new server which is truly annoying. (Had half of that on the old one)

But do you experience a lot of lag?


I do experience a lot of lag. However they aren't huge lagspikes, I constantly experience packet loss resulting in models skipping from one position to another or simply disappearing completely for a split second. It's like playing on an australian server. What makes it even worse is that I'm mainly a sniper :P

Can you do this:
start -> run -> cmd

type in tracert marusia.aprilon.net then copy/paste the result here.

And if you can, also a picture of your network graph while playing on the server? net_graph 4 in console.
Jul 14, 2010, 11:06 AM#25


Dont ask me why there seem to be two command prompts. "Zeitüberschreitung der Anforderung." basically means I didnt receive any packets I think.

http://rapidshare.com/files/406895600/tf2.zip <- screenshots of netgraph

Sadly I dont know how to change the capturing from .tga to .jpg :/ Basically the actual graph spiked heavily when engaging in combat (Note that it was the last checkpoint so pretty much everyone was there. Ping averaged between 70 and 85.

Ironically I didnt experience any major lag though. I think it has to do with the amount of players on the server (24 that session; gets really bad if its 28 upwards). The map was pl_upward
Jul 14, 2010, 11:51 AM#26
That's a really odd traceroute.
Also, yeah, 32-slot servers are known to be a little laggy, they won't be 100% stable (it's probably impossible), since Valve tested and optimized this game for 24 players.
Jul 14, 2010, 09:23 PM#27
Karl could you please config back hlstatsx that when you die, it says how many points you lost
I hate doing /2 math every time i die, TY.
Jul 15, 2010, 03:47 AM#28
The only time I experienced latency lag or warping was on pl_upwards, not bad though, only happend once for a couple of seconds and vanished as quickly as it came.
Jul 15, 2010, 04:15 AM#29
Karl could you please config back hlstatsx that when you die, it says how many points you lost
I hate doing /2 math every time i die, TY.

Doesn't it do this already?
Jul 15, 2010, 09:41 AM#30
Ok thanks for the reports, it makes sense now.
Jul 15, 2010, 11:11 AM#31
No it only shows how much points the killer got
Jul 15, 2010, 12:13 PM#32
No it only shows how much points the killer got

well I haven't changed anything, there's nothing to "configure back".
Jul 15, 2010, 12:13 PM#33
No it only shows how much points the killer got

well I haven't changed anything, there's nothing to "configure back".

Configure forward then lol

Like i said it only shows points that killer got without -%number% so i have to do the math every time i die
Jul 15, 2010, 12:37 PM#34
I wish I could try this stuff :(
Jul 15, 2010, 03:47 PM#35
This is our whole machine, and it's not a fast decision, we've used this company before.
I can't believe you imply this server sucks and we need to get another one that's better?


"]

Please note that I am happy with the new server, I'm just not convinced yet.


I do not think the server sucks. I only said that it would require more testing, which is not a crazy thing to say when I've only played 1 or 2 days at the server.
Jul 16, 2010, 11:29 PM#36
New one seemed good to me for the session i had today :)
Jul 24, 2010, 10:13 PM#37
There is a possibility that we'll move again to a server in the Netherlands. We got a good offer. We'll be able to host more servers. :P

I'd like you all to ping and traceroute the IP 87.238.173.154 and post the results here :)

If you don't know how (for Windows):
Start -> Run: cmd -> type in 'ping 87.238.173.154'
Start -> Run: cmd -> type in 'tracert 87.238.173.154'

Thanks :v
Jul 24, 2010, 10:46 PM#38
Pinging 87.238.173.154 with 32 bytes of data:
Reply from 87.238.173.154: bytes=32 time=142ms TTL=54
Reply from 87.238.173.154: bytes=32 time=140ms TTL=54
Reply from 87.238.173.154: bytes=32 time=141ms TTL=54
Reply from 87.238.173.154: bytes=32 time=141ms TTL=54

Ping statistics for 87.238.173.154:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 140ms, Maximum = 142ms, Average = 141ms






Tracing route to colo.hosting-ict.net
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 192.168.1.1
2 17 ms 15 ms 17 ms :v
3 16 ms 15 ms 15 ms 85.114.32.41
4 15 ms 15 ms 35 ms 85.114.32.41
5 23 ms 23 ms 23 ms gi9-15.ccr01.vie01.atlas.cogentco.com
6 31 ms 30 ms 31 ms te0-0-0-6.ccr22.muc01.atlas.cogentco.com
7 35 ms 36 ms 36 ms te0-2-0-2.ccr22.fra03.atlas.cogentco.com
8 45 ms 45 ms 46 ms te0-2-0-2.ccr22.par01.atlas.cogentco.com
9 127 ms 126 ms 128 ms te0-3-0-2.ccr22.jfk02.atlas.cogentco.com
10 132 ms 131 ms 131 ms te7-1.ccr01.jfk07.atlas.cogentco.com
11 126 ms 125 ms 126 ms gblx.jfk07.atlas.cogentco.com
12 140 ms 140 ms 140 ms DUOCAST.gigabitethernet3-1.ar4.AMS2.gblx.net
13 142 ms 141 ms 140 ms colo.hosting-ict.net
Jul 24, 2010, 11:48 PM#39
Pinging 87.238.173.15 with 32 bytes of data:
Reply from 87.238.173.15: bytes=32 time=124ms TTL=52
Reply from 87.238.173.15: bytes=32 time=122ms TTL=52
Reply from 87.238.173.15: bytes=32 time=122ms TTL=52
Reply from 87.238.173.15: bytes=32 time=119ms TTL=52

Ping statistics for 87.238.173.15:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 119ms, Maximum = 124ms, Average = 121ms

Tracing route to 87.238.173.154 over a maximum of 30 hops

1 1 ms 1 ms <1 ms 192.168.1.1
2 14 ms 11 ms 9 ms 10.60.96.1
3 13 ms 26 ms 16 ms 172.30.28.145
4 23 ms 24 ms 23 ms 12-215-0-26.client.mchsi.com
5 20 ms 20 ms 20 ms cr83.attga.ip.att.net
6 23 ms 20 ms 24 ms cr1.attga.ip.att.net
7 23 ms 20 ms 19 ms attga01jt.ip.att.net
8 21 ms 24 ms 21 ms 192.205.37.82
9 131 ms 123 ms 121 ms DUOCAST.gigabitethernet3-1.ar4.AMS2.gblx.net
10 187 ms 196 ms 203 ms 87.238.173.154

Trace complete.
Jul 25, 2010, 12:00 AM#40
Pinging 87.238.173.154 with 32 bytes of data:

Reply from 87.238.173.154: bytes=32 time=18ms TTL=59
Reply from 87.238.173.154: bytes=32 time=18ms TTL=59
Reply from 87.238.173.154: bytes=32 time=18ms TTL=59
Reply from 87.238.173.154: bytes=32 time=19ms TTL=59

Ping statistics for 87.238.173.154:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 18ms, Maximum = 19ms, Average = 18ms


Tracing route to 87.238.173.154 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.1.1
2 32 ms 26 ms 19 ms 195.190.242.4
3 19 ms 18 ms 19 ms 42.ge-2-1-0.xr4.1d12.xs4all.net

4 18 ms 18 ms 134 ms 42.ge-2-1-0.xr4.1d12.xs4all.net

5 18 ms 26 ms 116 ms 0.so-6-0-0.xr1.tc2.xs4all.net
6 18 ms 18 ms 22 ms ams-ix.gs.ams.duocast.net
7 18 ms 19 ms 19 ms 87.238.173.154

Trace complete.
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Jul 2010