TF2 Updates thread

78 replies  ·  19 participants  ·  🔒 Locked by AncientEagleHelm on Mar 25, 2014

Apr 29, 2010, 02:18 PM#1
Starting with todays update, I guess. Sticky pls!

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.

The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.

The Sandman change
Added a slight speed reduction to stunned players.

Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.


The new Crit-a-Cola has the effects: While under the effects, damage done and damage taken will be mini-crits.

Video of it in action:
Page 2
May 21, 2010, 06:59 PM#21
Added new community weapons and hats


Which ones? :)
May 21, 2010, 07:03 PM#22
Added new community weapons and hats


Which ones? :)


Click the link in my post above :P
May 21, 2010, 09:21 PM#23
Thanks Cyph!
Haha nice. So basicly sniper gets an anti-spy knife, and demo get's an axe. I like the demo weapon actually. Not like the demo has to run fast, he'll just sticky-jump! :3
May 22, 2010, 12:11 AM#24
Team Fortress 2

* Moved the "Whiskered Gentleman" to the Misc loadout slot
May 22, 2010, 08:03 AM#25
Lol? so now you can look really retarded with the wisker thing and a glove hat >.>

Thats got to look interesting....
May 27, 2010, 11:30 PM#26
Team Fortress 2
Added community submitted deathnotice icons for the community submitted weapons.
Changed the deathnotice text color to use black instead of white when the local player is involved.
Fixed domination/revenge messages not using team colors for the player names.
Fixed an issue where sequences with an activity weight of 0 never get selected.
Updated Koth_Nucleus:
Changed side spawn exits to prevent sniping from inside the spawn door.
Fixed graphical glitch on platform floor.
Fixed blue-colored models in RED area.
Updated Tc_Hydro:
Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
Fixed various nobuild and playerclip issues reported by the community.
Removed logic that reduced spawn times based on roundtime.


Oh yes total ninja posting of update *pelvic thrust*
May 28, 2010, 12:09 PM#27
You can copy/paste! You win the internet! Congrats! :D :patriot:
May 28, 2010, 06:51 PM#28
Team Fortress 2
Fixed the community submitted deathnotice icons for the community submitted weapons

.. Yup :D
Jun 10, 2010, 10:44 AM#29
Team Fortress 2 for Mac is due out today.

Although, in Valve time that means it should be later this week. :(
Jun 10, 2010, 08:52 PM#30
It just got released for the mac.

And you Mac guys are getting iPod earbuds as an ingame item. Bastards. :cry:
Jun 10, 2010, 09:01 PM#31
It just got released for the mac.

And you Mac guys are getting iPod earbuds as an ingame item. Bastards. :cry:


Join the Queue. I am already having to log in on my mac for several of my friends so they can get the ear buds :P
Jun 10, 2010, 10:10 PM#32
Time to install macosx again on my old mini itx mainboard, i want those snobby earbuds :P
And btw.: Pyro is now officially a 'she' http://static.lifetimeblood.info/gaming/tf2_macui_pyro.png
Jun 10, 2010, 11:02 PM#33
What the heck is that menu?
Jun 16, 2010, 08:54 PM#34
Time to install macosx again on my old mini itx mainboard, i want those snobby earbuds :P
And btw.: Pyro is now officially a 'she' http://static.lifetimeblood.info/gaming/tf2_macui_pyro.png


Actually it refers to pyro as "he" sometimes.
Jun 16, 2010, 09:20 PM#35
Hehe. They love to keep people confused about Pyro's gender.
Jun 17, 2010, 11:28 AM#36


:dance:
Jun 17, 2010, 11:36 AM#37
Hehe. They love to keep people confused about Pyro's gender.

Luckily there are custom models to fix that. :)
Jun 17, 2010, 01:46 PM#38
Hehe. They love to keep people confused about Pyro's gender.

Luckily there are custom models to fix that. :)


Hehe, I have seen that one. :P
I'm not changing any models though. :P I like my games as they were intended to be viewed! :3:
Jul 6, 2010, 08:52 AM#39
Jul 6, 2010, 10:50 AM#40
Spy sappin' my update!
http://www.teamfortress.com/engineerupdate/


Wooooooooooooooooooooooooooooooooooooooooooooooooooo!!!1 :patriot:
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