CP Server Suggestions
5 replies · 5 participants
Jan 20, 2010, 10:35 PM#1
Since the CP server has a few more maps than the PL I think the time per map should be adjusted.
I was thinking definitely 40 or 45 minutes per map, generally there are so many stalemates that if I call a vote to switch maps its often over 90% yes.
Stalemates are too common, I suggest editing the setting to allow sudden death, you can change some server setting and it will do this. A quick Sudden death with only melee would be great for those stalemates. Currently dustbowl is the only map that doesn't suffer from constant stalemates.
Perhaps a longer respawn time is needed to keep the stalemates at bay.
Thanks
oh and btw : 666 posts
I was thinking definitely 40 or 45 minutes per map, generally there are so many stalemates that if I call a vote to switch maps its often over 90% yes.
Stalemates are too common, I suggest editing the setting to allow sudden death, you can change some server setting and it will do this. A quick Sudden death with only melee would be great for those stalemates. Currently dustbowl is the only map that doesn't suffer from constant stalemates.
Perhaps a longer respawn time is needed to keep the stalemates at bay.
Thanks
oh and btw : 666 posts
Jan 21, 2010, 12:32 AM#2
I think it's almost the opposite sometimes, but I guess it can differ all the time. I made a thread about it over in the TF2 forum: cp_badlands
It's been more frequent on badlands and granary, but usually most of the stalemates happen on gorge.
Although, at least until scramble gets working again, maybe it'd be better to limit it to an amount of rounds instead of a certain amount of time? Or just give it a maximum number of rounds and a maximum amount of time allowed (that would be reduced as you suggested).
It's been more frequent on badlands and granary, but usually most of the stalemates happen on gorge.
Although, at least until scramble gets working again, maybe it'd be better to limit it to an amount of rounds instead of a certain amount of time? Or just give it a maximum number of rounds and a maximum amount of time allowed (that would be reduced as you suggested).
Feb 3, 2010, 03:18 PM#3
Feb 3, 2010, 04:50 PM#4
Feb 5, 2010, 04:21 PM#5
Goose got a point. Another thing I've been thinking about is the CP round lengths. 10 mins ain't that long really. And I've seen quite alot of matches, where a team finally are starting to push ahead, goes into stalemate. Pro/cons to that of course.
