server crashes
25 replies
Jul 5, 2010, 04:35 PM#1
i was on the server and it crashed. no one was making any stuff that would cause alot of lag.
when i rejoined it lost connection again straight away.
i dont know what the problem is but it aint' good!
Yourmum ^^
when i rejoined it lost connection again straight away.
i dont know what the problem is but it aint' good!
Yourmum ^^
Jul 5, 2010, 05:13 PM#2
I was intentionally testing somthing, but it crashed the server 

Jul 5, 2010, 05:29 PM#3
now the server physics are mucked up!
Jul 5, 2010, 06:08 PM#4
now the server physics are mucked up!
Really? Got any vid to prove this?

It'll be useful.
Jul 5, 2010, 06:54 PM#5
[This post has been redacted in the archive]
Jul 7, 2010, 07:05 PM#6
another two random server crashes. 
Jul 7, 2010, 07:07 PM#7
another two random server crashes.
Its Garry's Mod, it crashes. Get over it.
Jul 7, 2010, 07:43 PM#8
IMO, they should make the next GMod from the ground up, so it will have fewer crashes.
Jul 7, 2010, 07:45 PM#9
IMO, they should make the next GMod from the ground up, so it will have fewer crashes.
what next gmod?
Jul 7, 2010, 08:26 PM#10
I mean, if they did 

Jul 7, 2010, 09:34 PM#11
Really, a game engine needs to be explicitly designed from the ground up for a physics sandbox/simulator to operate on.
Jul 7, 2010, 09:59 PM#12
Also, Garry is unwilling to make changes to make the game more stable.
I emailed him not long ago outlining a few changes he could make that would increase stability with very little modification, and his reply?
I emailed him not long ago outlining a few changes he could make that would increase stability with very little modification, and his reply?
To: *******@googlemail.com
From: ************@facepunchstudios.com
Date: Mon 14 June 2010 13:44:41
Subject: RE: Suggestions to increase Garry's Mod Stability.
No. Can't be bothered.
Jul 7, 2010, 10:11 PM#13
He's probably not earning enough from Gmod. D:
Jul 7, 2010, 10:14 PM#14
Also, Garry is unwilling to make changes to make the game more stable.
I emailed him not long ago outlining a few changes he could make that would increase stability with very little modification, and his reply?
To: *******@googlemail.com
From: ************@facepunchstudios.com
Date: Mon 14 June 2010 13:44:41
Subject: RE: Suggestions to increase Garry's Mod Stability.
No. Can't be bothered.
What were your suggestions. I'm curious

Jul 7, 2010, 10:42 PM#15
What were your suggestions. I'm curious
It was simple things like Plugin Sandboxing, Processes per entity/group, Soft limits per hardware spec etc. Nothing too complicated but would cut down on a lot of the issues that cause crashes at the moment.
Jul 13, 2010, 04:44 PM#16
FML spammer, prop pusher and briber.
bribed a guy into letting him go on his car by spawning blocks on it and freezing them.
then lagged the server:
bribed a guy into letting him go on his car by spawning blocks on it and freezing them.
then lagged the server:
Jul 13, 2010, 06:24 PM#17
*facepalm*
You're doing it wrong! If you want someone banned, please post a thread in the right place, along with their steam IDs and any evidence of their misdeeds.
/thread
You're doing it wrong! If you want someone banned, please post a thread in the right place, along with their steam IDs and any evidence of their misdeeds.
/thread
Jul 14, 2010, 02:07 AM#18

Jul 20, 2010, 08:54 PM#19
The gmod-team is constantly making updates for the game, that will(are meant to) fix the irregular crashes; it's hundreds of them. But to troubleshoot in such a complicated game as garry's mod, is easier said than done. All those nasty LUA-files.. Before they find and treat one error, some other pops up. If you look at the game from when garry's mod was new, many major changes hasn't been done. It's basically been the same setup all the way to this day. The only change that's been regularly updated is the source-engine; because it has to keep up with the never-ending circuit of new hardware and software(witch all other parts of a game also should do). I believe, that like a phx/wire-folder needs continuously updating. If you're not updating the files you will sooner or later receive accelerating data-stream errors down your console or maybe discover that one of the phx-props having a hard time with the physics and so on.. The same applies to garry's mod, but maybe with a little twist.. As said, garry's mod is an endless network of codes and functions that constantly grows. And many of these old functions/codes; files, like many, based on the same garry's mod that came in 2005, doesn't quite keep up with the changes/udates. So they sit on hold until they come in a conflict with the newer software, and POFH! There's the error.. POFH! There is the other error.. POFH! We managed to fix the first error.. POFH! "We got another error... awww, this sucks, Garry!"
well, this is just a crazy theory that came uncontrolled out of my head. But maybe it means someting
well, this is just a crazy theory that came uncontrolled out of my head. But maybe it means someting

Jul 21, 2010, 03:29 PM#20
more f****** CRASHES!
