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Wired Wheels Going Into Ground
http://aprilon.org/forum/viewtopic.php?f=8&t=1143
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Author:  CandyMan [ 31 May 2010, 07:44 ]
Post subject:  Wired Wheels Going Into Ground

Can someone tell me how to fix this please.

Author:  RoY4lZ [ 02 Jun 2010, 16:24 ]
Post subject:  Re: Wired Wheels Going Into Ground

All wheels do this, either if they go too fast or the contraption is too heavy for your selected wheel.
Eg:
Big car little wheels = :(
Big car big wheels = :)

Author:  ManIAc [ 02 Jun 2010, 16:53 ]
Post subject:  Re: Wired Wheels Going Into Ground

Also, changing the weight of the wheels sometimes help.
Little wheel which is heavy on a big car = Also :D

Author:  CandyMan [ 03 Jun 2010, 04:08 ]
Post subject:  Re: Wired Wheels Going Into Ground

Okay, thank you.

Author:  darkmessenger84 [ 04 Jun 2010, 01:08 ]
Post subject:  Re: Wired Wheels Going Into Ground

Changing the weight of both thrusters and wheels makes them more effective, AND if you don't want smaller props/wheels attached to larger props to spaz then it is highly recommended you make them the same weight as the parent prop.

Author:  Hairball [ 18 Jun 2010, 21:56 ]
Post subject:  Re: Wired Wheels Going Into Ground

This issue is based on how the model(a wheel) is built up, thus, how many 3D-points there is around the wheel. A wheel with a great number of 3D-points will fall into the ground more easier than a wheel with a small number of 3D-points. So the problem here is high friction between the wheel and the surface the wheel are traveling on. If the surface is flat, like gm_flatgrass, it will strengthen the friction. And if the surface is hilly/bumpy, it will bring down the friction. But there are several other factors, like SPEED and as said, weight-difference, size etc. that affect the friction.

Below you see two wheels; the first with a high 3D-point value and the other one with a less 3D-point value. The second wheel is twice as large as the first one displayed(don't let your eyes foul you, the second wheel is bigger, in-game).


Here you barely see the angular shape of the wheel(the 3D-points), witch means that it will achieve a high friction even when traveling at low speeds, making it fall through the ground.
Image



This wheel on the other hand, you can really see the angular shape. Also, as said, this wheel is much bigger, so it will require a tremendous speeds to get through the ground. But the ride will of course be a lot more bumpier than with a less angular wheel.
Image

So.. Just pick the wheels with a more angular shape, and you will prevent failure! :v

Author:  ManIAc [ 18 Jun 2010, 23:00 ]
Post subject:  Re: Wired Wheels Going Into Ground

I feel smarter! :sax:

Author:  Jamza [ 18 Jun 2010, 23:59 ]
Post subject:  Re: Wired Wheels Going Into Ground

To the tune of 'The Wheels on the Bus go round and round':

The wheels on the gmod go underground, underground, underground.

The wheels on the gmod go underground, oh no they've just been minged.

:mrgreen:

Author:  Hairball [ 19 Jun 2010, 13:38 ]
Post subject:  Re: Wired Wheels Going Into Ground

ManIAc wrote:
I feel smarter! :sax:


Good for you, m8! :v

Author:  Ocfos88 [ 19 Jun 2010, 14:32 ]
Post subject:  Re: Wired Wheels Going Into Ground

Jamza wrote:
To the tune of 'The Wheels on the Bus go round and round':

The wheels on the gmod go underground, underground, underground.

The wheels on the gmod go underground, oh no they've just been minged.

:mrgreen:

that made me lol for some reason :v

Author:  Hairball [ 19 Jun 2010, 16:14 ]
Post subject:  Re: Wired Wheels Going Into Ground

Hmm.. wonder why :lol:

Author:  CandyMan [ 20 Jun 2010, 00:08 ]
Post subject:  Re: Wired Wheels Going Into Ground

Jamza, come out of gmelentry school.

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