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TF2 Scramble http://aprilon.org/forum/viewtopic.php?f=43&t=2019 |
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Author: | [QB] [ 21 Aug 2011, 12:43 ] |
Post subject: | TF2 Scramble |
There really needs to be done something about the way the server scrambles. In my opinion it's really useless at the moment. When a scramble occurs, mostly what it does now is just swap everyone from blue to red and vice versa, a few leftovers stay behind. Sometimes I play like 3 times offense (or defense) because I get scrambled back, just like the rest of the team. The teams change slightly and is not effective at all. I think two things need to be changed: The scramble needs to swap players just with the amount of POINTS instead of K:D (it's based on K:D now right?). Also less players should be scrambled when the scramble triggers. If anyone else has some good ideas about the scramble, please share. |
Author: | Karl [ 21 Aug 2011, 15:13 ] |
Post subject: | Re: TF2 Scramble |
afaik it's based on hlstatsx points, not K:D |
Author: | [QB] [ 21 Aug 2011, 16:35 ] |
Post subject: | Re: TF2 Scramble |
Karl wrote: afaik it's based on hlstatsx points, not K:D Alright. Well it doesn't change a thing. All I know is that the scramble we have now doesn't work well. |
Author: | Karl [ 21 Aug 2011, 16:54 ] |
Post subject: | Re: TF2 Scramble |
maybe AcidWeb knows something |
Author: | [QB] [ 21 Aug 2011, 17:55 ] |
Post subject: | Re: TF2 Scramble |
Yes sir |
Author: | AcidWeb [ 21 Aug 2011, 19:27 ] |
Post subject: | Re: TF2 Scramble |
Last week i tested very, very many scramble configurations so probably you was playing when settings was screwed ;-P Currently scramble use points per minute. And it works quite well. |
Author: | [QB] [ 22 Aug 2011, 00:41 ] |
Post subject: | Re: TF2 Scramble |
Sweet, sounds nice and fair. Hope it works out |
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