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TF2 Updates thread http://aprilon.org/forum/viewtopic.php?f=43&t=1074 |
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Author: | Moses [ 10 Jul 2010, 12:20 ] |
Post subject: | Re: TF2 Updates thread |
"Fixed several issues related to alt-tabbing (invisible players, etc)." thx valve. I needed that one <:) |
Author: | ManIAc [ 10 Jul 2010, 16:59 ] |
Post subject: | Re: TF2 Updates thread |
I hate them for giving heavies CD on sandvich. :< And wow the class-balance is horrid atm. xD No defense because you only have 4 x level 1 sentries. |
Author: | Cypherous [ 11 Jul 2010, 05:15 ] |
Post subject: | Re: TF2 Updates thread |
ManIAc wrote: I hate them for giving heavies CD on sandvich. :< And wow the class-balance is horrid atm. xD No defense because you only have 4 x level 1 sentries. Do not underestimate the awesomeness of a group of mini-sentries, they can be rebuilt super fast and aren't that bad at damage, i think at one point i had 7 kills and 4 assists with the same mini-sentry right outside the spawn area on upward |
Author: | ManIAc [ 11 Jul 2010, 08:49 ] |
Post subject: | Re: TF2 Updates thread |
I know they are evil. I played yesterday as Wrangler/gunslinger engie. And I was topping the list. :3 It's damn overpowered that the turrets have unlimited range. |
Author: | Bloody [ 17 Aug 2010, 20:09 ] |
Post subject: | Re: TF2 Updates thread |
Code: Required updates to TF2/CSS and DODS are up now. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. {skipping boring CS:S stuff} Team Fortress 2 - Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting "recent damager" credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) - Removed embedded displacement (building B interior roof) - Removed rogue clip brush from building A balcony - Updated Plr_Hightower - Fixed players building in the RED spawn room. - Fixed players building on the back window decks of the barns. - Fixed players getting on the satellite dish platform. - Fixed players building on the elevators. - Reduced the ammo packs in the barns down to small ammo packs. - Increased the hill speed modifier to 1.2 (up from .95) - Fixed explosion particle effects playing in the skybox. - Mine cart "window" collision fixed. - Upped Scout-loop health to large. - Updated Pl_Upward - Fixed respawnroom entities not reaching the floor of split-level spawns - Fixed griefable fence facing BLU spawn near RED base - Added BLU high flanking route at RED base - Added health & ammo along BLU flanking route at RED base - Sealed BLU base left exit with block bullets brushes - Extended clip between C and BLU spawn to prevent sticky jump spawn camping - Fixed non-clipped non-solid railing in RED base - Fixed kill brush in middle spawn not extending to the ceiling - Put a block bullets brush on grate below middle spawn - Fixed some high micro-ledges accessible to sticky-jumpers - Community Request - Added "item_pickup" game event for ammo/health packs. |
Author: | Bloody [ 25 Sep 2010, 18:45 ] |
Post subject: | Re: TF2 Updates thread |
http://150mbupdate.co.cc/ Made me lol |
Author: | ManIAc [ 25 Sep 2010, 22:15 ] |
Post subject: | Re: TF2 Updates thread |
LifeTimeBLOOD wrote: http://150mbupdate.co.cc/ Made me lol Awesome. xD |
Author: | Bloody [ 30 Sep 2010, 19:31 ] |
Post subject: | Re: TF2 Updates thread |
Code: Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store & Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) Achievement tuning: - Demoman achievement "The Stickening" changed to 3 from 5. - Heavy achievement "Krazy Ivan" changed to 50 from 100. - Medic achievement "Consultation" changed to 3 from 5. - Medic achievement "Peer Review" changed to 10 from 50. - Medic achievement "Placebo Effect" changed to 2 from from 5. - Medic achievement "FYI I am A Medic" changed to 1 from 5. - Medic achievement "Family Practice" changed to 5 from 10. - Soldier achievement "Geneva Contravention" changed to 3 from 5. - Scout achievement "Strike Zone" now counts assists. - Scout achievements "Fall Classic" and "Foul Territory" are fixed. |
Author: | Multilogic [ 30 Sep 2010, 19:34 ] |
Post subject: | Re: TF2 Updates thread |
Man i just wanted to point it out and you beat me xD |
Author: | ManIAc [ 01 Oct 2010, 09:57 ] |
Post subject: | Re: TF2 Updates thread |
Could anyone explain the whole "mini-game" thing to me? Also.. Lol at fucking valve for making microtransactions for TF2. As if I'm going to buy a hat for 20€ that I can craft at some point in time. No way. So screw you valve. |
Author: | Multilogic [ 01 Oct 2010, 13:19 ] |
Post subject: | Re: TF2 Updates thread |
ManIAc wrote: Could anyone explain the whole "mini-game" thing to me? i think you have to buy it for some 5€, its an icon with 2 ambassadors, but how exactly, i don't know |
Author: | ManIAc [ 01 Oct 2010, 18:10 ] |
Post subject: | Re: TF2 Updates thread |
Multilogic wrote: ManIAc wrote: Could anyone explain the whole "mini-game" thing to me? i think you have to buy it for some 5€, its an icon with 2 ambassadors, but how exactly, i don't know I didn't read anything after "buy"... |
Author: | Bloody [ 11 Dec 2010, 02:17 ] |
Post subject: | Re: TF2 Updates thread |
Quote: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Updated some files, for no reason whatsoever Errr... Right. |
Author: | Flex My Rex [ 11 Dec 2010, 08:21 ] |
Post subject: | Re: TF2 Updates thread |
LOL |
Author: | ManIAc [ 11 Dec 2010, 21:09 ] |
Post subject: | Re: TF2 Updates thread |
And they probably fill around 200mb. |
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