New topic New reply  Page 6 of 6
 [ 78 posts ] 
Server Admin Server Admin
User avatar
25 Nov 2009, 22:49
1890 Posts

Flex My Rex wrote:
Added 10 new hats?

How many freaking hats will this game get?


As many as people will buy.. .___.
User avatar
24 Dec 2010, 15:17
158 Posts

According to the wiki (which seems is not up to date atm): There are currently a total of 135 pieces of headgear, including 20 Miscellaneous items and the 12 promotional hats. 51 of the hats and 4 of the misc items can have a "vintage" status. 65 of the hats are paintable 22 different colors through the use of paint cans.

So, 145 ? :s

_________________
Image
Hacker Hacker
User avatar
20 Mar 2010, 20:58
467 Posts

Code:
Required updates for Team Fortress 2 are now available.  The specific changes include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
      - Added basic/rough render queue for internal use to increase replay output for relaunch trailer
      - Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
      - Unneeded block files are now cleaned up automatically on startup
   - Server
      - Fixed fileserver cleanup
      - Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible.  This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
      - Added a fileserver IP lookup test to replay publish test
      - Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does.  This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
New topic New reply  Page 6 of 6
 [ 78 posts ] 
Who is online
Users browsing this forum: No registered users and 6 guests