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Developer i play dota ok
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11 Sep 2001, 19:41
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E-mail   karl@aprilon.org
Developer i play dota ok
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11 Sep 2001, 19:41
1994 Posts


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E-mail   karl@aprilon.org
Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

TF2 got an update 15 minutes ago:
Quote:
Engine changes (TF2/CS/DOD):
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
- Added 20 new hats.
- Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- Fixed some speech lines continuing after the speaker changes class
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability for players to donate money directly to the creators of their favorite community maps.
- Increased backpack size by 100 slots.


and looks like it broke metamod & sourcemod :v
Minecraft Administrator Minecraft Administrator
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12 Jun 2010, 19:04
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Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

Code:
Required updates for Team Fortress 2 are now available.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the version check when connecting to a server to indicated whether the server's version of the game is older or newer than the client's version when they're different.

Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Updated CP_Thundermountain
   - Updated the final stage to have the train begin receding after 15 seconds.
   - Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

Code:
A required update for Team Fortress 2 is now available.  The specific changes include:

Team Fortress 2
- Added the Hero's Hachimaki for pre-ordering Homefront.

Spoiler: Show
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Minecraft Administrator Minecraft Administrator
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12 Jun 2010, 19:04
276 Posts

LifeTimeBLOOD wrote:
Code:
A required update for Team Fortress 2 is now available.  The specific changes include:

Team Fortress 2
- Added the Hero's Hachimaki for pre-ordering Homefront.

Spoiler: Show
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old, see RIFT

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Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

Code:
A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
- Updated the Blighted Beak with creator submitted fixes.
   - Fixed a clipping problem.
   - Made it paintable.
- Updated the Hero's Hachimaki to be tradeable.
Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

New update and it's a big one!
Code:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to receive the updates.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

   - Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended



Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training courses

- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"

   - Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg

   - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

      - sv_allow_votes                           : Allow voting?

      - sv_vote_failure_timer                    : A vote that fails cannot be voted on again during this period.

      - sv_vote_allow_specators                  : Allow spectators to vote?

      - sv_vote_issue_changelevel_allowed        : Allow votes to change levels?

      - sv_vote_issue_kick_allowed               : Allow votes to kick players from the server?

      - sv_vote_issue_nextlevel_allowed          : Allow votes to set the next level?

      - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend the current map?

      - sv_vote_issue_restart_game_allowed       : Allow votes to restart the game?

      - sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble the teams?

      - sv_vote_issue_nextlevel_choicesmode      : Present players with a list of maps with the lowest playtimes to choose from?

      - sv_vote_kick_ban_duration                : How long should a kick vote ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

      - Added a new convar "hud_combattext_healing" to display the amount of healing done per second

      - Added bonus points to the items displayed using Combat Text

      - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

   - The duel dialog has been extended to include class-specific duels in addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the associated team from building in the area

- Items changes:

   - Added new "Sort by Rarity" option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

      - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)

      - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor

   - Vitasaw

      - Added the ability to see enemy health

   - Dalokohs Bar

      - Removed item cool down meter and ammo count when using the Dalokohs Bar

   - Fists of Steel

      - Increase deploy times 20%

      - Ranged damage reduced 40% (down from 60%)

   - Loch-n-Load

      - Damage increased by 10%

   - Equalizer

      - Tuned high-end damage range so it's no longer possible to one-shot certain classes

      - Suppress the medic call effect while active

   - Battalion's Backup

      - Reduced rage generation rate by 50%

   - Concheror

      - Damage-to-health conversion increased to 35% (from 20%)

   - Mad Milk

      - Heal 60% of damage done (down from 75%)

   - Sun-on-a-Stick

      - Base damage lowered slightly but guarantees crits against burning players instead of mini-crits

   - Fan O' War

      - Marking someone for death now lasts 15 seconds (from 10 seconds)

   - Flaregun

      - Flares always crit burning targets, regardless of range

   - Backburner

      - Removed the restriction on airblast

      - Ammo cost increased 150% (4 blasts at full ammo)

      - Damage bonus reduced to 10% (from 15%)

   - Sydney Sleeper:

      - Charge rate increased 25%

- Bot changes:

   - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight

   - TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense

   - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final

   - Improved TFBot reactions to cloaked and/or disguised enemy Spies

   - Improved Demoman bot behaviors for planting sticky bomb traps

   - Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them

   - Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range

   - TFBots will no longer hide from sapped or carried sentryguns

   - Engineer bots are better at moving their sentry gun nest as the scenario changes

   - Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios

   - Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot

   - Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.

   - Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns

   - TFBots will no longer try to use a teleporter entrance they can't actually reach

   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon



Read more about the update here: http://www.teamfortress.com/hatless

Jason
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09 May 2010, 14:52
153 Posts

Last patch was... piece of crap.
If some of You started getting dc and crashes on server join... that is fault of it.

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24 Dec 2010, 15:17
158 Posts

Team Fortress 2 Update Released

Quote:
Fixed a server crash that could occur if TFBots were used across map changes
Fixed a client crash caused by weapons with attached models
Fixed a material system crash
Fixed a client crash with dynamic model loading
Fixed a few backpack images not drawing correctly
Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
Fixed the "itemtest" command
Fixed players not being able to access their backpack loadout
Updated the localization files


It's freakin huge ¬¬

Edit: imb4LifeTimeBLOOD ^^

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03 Nov 2009, 15:17
469 Posts

So... Have we got any plans to get the server full and running again? Since Aprilon is always empty I play on the NO HEROES server. I see LOTS of players who used to play on Aprilon. But! this server is also kinda crappy... It crashes a lot, like a few times a day... Also it lags pretty much... I think if the Aprilon server has the quality it once had, the server will be used again when players decide to come to Aprilon again.

(Though I'm not sure if the Aprilon server is like it was, like: no lag, no crashes etc. Since this was the reason a lot of players couldnt be arsed anymore to join.)

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20 Mar 2011, 01:27
16 Posts

[QB] wrote:
So... Have we got any plans to get the server full and running again? Since Aprilon is always empty I play on the NO HEROES server. I see LOTS of players who used to play on Aprilon. But! this server is also kinda crappy... It crashes a lot, like a few times a day... Also it lags pretty much... I think if the Aprilon server has the quality it once had, the server will be used again when players decide to come to Aprilon again.

(Though I'm not sure if the Aprilon server is like it was, like: no lag, no crashes etc. Since this was the reason a lot of players couldnt be arsed anymore to join.)


Yeah, I too am in favor of this. I was eager to play on the server until I saw it was down. :raise:

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Hacker Hacker
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20 Mar 2010, 20:58
467 Posts

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Wat?
Code:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2



Counter-Strike: Source

- Updated the localization files



Team Fortress 2

- Added the Replay feature:  http://www.teamfortress.com/replayupdate

  - Known issue with blurry Mac replay rendering will be fixed in the next update

- Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on the loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the  Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's being carried in CTF maps

- Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen

- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8

- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

http://www.teamfortress.com/replayupdate
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19 Dec 2009, 17:16
1037 Posts

Added 10 new hats?

How many freaking hats will this game get?

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