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TF2 Updates thread http://aprilon.org/forum/viewtopic.php?f=43&t=1074 |
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Author: | theblackerbanana [ 29 Apr 2010, 15:18 ] |
Post subject: | TF2 Updates thread |
Starting with todays update, I guess. Sticky pls! Quote: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam & Max items, and The Buff Banner. - Added Crit-a-Cola. Dedicated Server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart - Fixed a case where servers could have "ghost" players consuming player slots Engine Marked the "snd_show" convar as a cheat Gameplay Changes Pyro changes Flamethrower direct damage reduced 20%. Burn duration reduced (10 -> 6 seconds). Airblast re-fire delay reduced by 25%. Airblast ammo usage reduced by 20%. All reflected rockets/grenades/arrows now mini-crit. Airblasting enemies into environmental deaths now awards the death credit to the Pyro. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Throwing a sandvich to a teammate now earns a full bonus point (was half a point). Bonk! changes Post-use movement penalty removed. Now has a re-use cooldown time, like The Sandman. The Chargin' Target changes Direct charge hit now does 50 damage + 10 per head (up to 5 heads). Capped the turn rate from +left and +right while charging. The Huntsman changes Removed restriction that arrows need to be aimed before they can be lit by a Pyro. Bow can now be lowered without losing the lit arrow. Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. Backpack changes Moved Crafting button out to the root class/backpack selection panel. Dragging and dropping items in your backpack now makes appropriate sounds. Bot changes Bots don't retreat to gather health as readily if they are in combat. Bots no longer retreat when moving to block a point capture. Bots should now equip an appropriate combat weapon and fight while moving to collect health. Bots who are roaming the map and hunting now chase down their victims, following them around corners. Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. Added a few more bot names from community suggestions. Fixed a behavior loop with Engineer metal gathering. The Sandman change Added a slight speed reduction to stunned players. Community requests Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals log_verbose_enable default: 0 log_verbose_interval default: 3 secs "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback). Bug Fixes Fixed an case where The Gunboats didn’t apply their damage reduction properly. The amount count in the HUD now flashes red when you’re low on ammo. Extinguishing a burning teammate now earns a full bonus point (was half a point). Fixed a permanent overheal exploit involving dispensers. Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. Fixed a client crash that could result from players with arrows embedded in them. Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. Added missing map prefixes to server browser game types. Killing yourself with your own sentry no longer increments the sentry's kill counter. Fixed dropped hats sometimes having the wrong team color. Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. Fixed Spies disguised as Medics hearing the autocaller sound. The new Crit-a-Cola has the effects: While under the effects, damage done and damage taken will be mini-crits. Video of it in action: http://www.youtube.com/watch?v=HZc2I-i5hc8 |
Author: | Jamza [ 29 Apr 2010, 17:17 ] |
Post subject: | Re: TF2 Updates thread |
Mac Version or GTFO |
Author: | theblackerbanana [ 01 May 2010, 14:21 ] |
Post subject: | Re: TF2 Updates thread |
Mac version coming the 12th afaik April 30th, 2010: Quote: * Added further PropHunt mode support
o Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) o Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model * Fixed the Engineer being able to build more than 1 of each type of building * Fixed old Engineer build keybinds not working with the new system * Fixed a client crash on shutdown * Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby * Fixed post-processing bug which could cause tone mapping to become stuck at highest setting |
Author: | Bloody [ 01 May 2010, 15:16 ] |
Post subject: | Re: TF2 Updates thread |
Can we use this thread for discussion? Quote: Fixed the Engineer being able to build more than 1 of each type of building I just lost all my faith in valves coders for the second time |
Author: | theblackerbanana [ 01 May 2010, 16:02 ] |
Post subject: | Re: TF2 Updates thread |
LifeTimeBLOOD wrote: Can we use this thread for discussion? Of course. They did get it finally fixed the second time around though.... right? |
Author: | [QB] [ 01 May 2010, 16:51 ] |
Post subject: | Re: TF2 Updates thread |
When is the server coming up again? +/-? |
Author: | theblackerbanana [ 08 May 2010, 02:52 ] |
Post subject: | Re: TF2 Updates thread |
Small one last night Quote: Team Fortress 2
-Fixed players seeing cloaked Spies when they should be fully cloaked -Updated the Homewrecker It now damages enemy sappers on friendly buildings -Fixed items not displaying correctly while playing back a demo -Badge hire dates now display the time in GMT |
Author: | Karl [ 08 May 2010, 03:03 ] |
Post subject: | Re: TF2 Updates thread |
theblackerbanana wrote: Small one last night Quote: Team Fortress 2 -Fixed players seeing cloaked Spies when they should be fully cloaked -Updated the Homewrecker It now damages enemy sappers on friendly buildings -Fixed items not displaying correctly while playing back a demo -Badge hire dates now display the time in GMT This was a few hours ago |
Author: | theblackerbanana [ 09 May 2010, 00:18 ] |
Post subject: | Re: TF2 Updates thread |
but no one besides you read it that fast! |
Author: | 1337Wince [ 10 May 2010, 06:34 ] |
Post subject: | Re: TF2 Updates thread |
The Linux thing they updated, would you have to use Vine, or whatever it's called to play? |
Author: | Karl [ 10 May 2010, 10:45 ] |
Post subject: | Re: TF2 Updates thread |
1337Wince wrote: The Linux thing they updated, would you have to use Vine, or whatever it's called to play? It's for servers |
Author: | Cartmanjr [ 13 May 2010, 11:39 ] |
Post subject: | Re: TF2 Updates thread |
And for everyone that havn not been reading the official tf2 forums heres what changed Quote: -Scrap metal only takes 2 items to make. -Tokens now require only 3 items to make. -Metal can now be uncrafteed (craft 1 lvl 3 metal, get 3 lvl 2 metal back) -New recipes!!!!!!! (Bonk + KK = Crit'a cola ^.^ ) Checkout http://www.tf2items.com/crafting/blueprints.php for more recipes. |
Author: | Bloody [ 13 May 2010, 11:43 ] |
Post subject: | Re: TF2 Updates thread |
Quote: -Scrap metal only takes 2 items to make. Waaaaat? I want my items back I smelted yesterday to get 33% more yield |
Author: | theblackerbanana [ 13 May 2010, 23:44 ] |
Post subject: | Re: TF2 Updates thread |
Whoa, that makes getting some of the newer items easier \o/ I like those changes. Quote: Linux Dedicated Server
Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating. Engine Fixed the startmovie command not using the codec dialog. Team Fortress 2 Fixed dropped weapons and ammo kits not being affected by explosions. Adding missing "+lookup" and "+lookdown" keybind options. Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures. |
Author: | theblackerbanana [ 19 May 2010, 23:49 ] |
Post subject: | Re: TF2 Updates thread |
Quote: Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time Flamethrower changes Increased base damage 10% Afterburn duration increased (from 6 to 10) Flares that hit a burning player at mid-to-long range will crit Reduced Backburner damage bonus from 20% to 15% |
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