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03 Aug 2009, 17:21
159 Posts

Starting with todays update, I guess. Sticky pls!

Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.

The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.

The Sandman change
Added a slight speed reduction to stunned players.

Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.


The new Crit-a-Cola has the effects: While under the effects, damage done and damage taken will be mini-crits.

Video of it in action:
http://www.youtube.com/watch?v=HZc2I-i5hc8

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Server Admin Server Admin
User avatar
11 Aug 2009, 20:12
1264 Posts

Mac Version or GTFO
User avatar
03 Aug 2009, 17:21
159 Posts

Mac version coming the 12th afaik

April 30th, 2010:

Quote:
* Added further PropHunt mode support
o Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
o Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
* Fixed the Engineer being able to build more than 1 of each type of building
* Fixed old Engineer build keybinds not working with the new system
* Fixed a client crash on shutdown
* Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
* Fixed post-processing bug which could cause tone mapping to become stuck at highest setting

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Hacker Hacker
User avatar
20 Mar 2010, 20:58
467 Posts

Can we use this thread for discussion?
Quote:
Fixed the Engineer being able to build more than 1 of each type of building

I just lost all my faith in valves coders for the second time :v
User avatar
03 Aug 2009, 17:21
159 Posts

LifeTimeBLOOD wrote:
Can we use this thread for discussion?


Of course.
They did get it finally fixed the second time around though.... right? :v

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User avatar
03 Nov 2009, 15:17
469 Posts

When is the server coming up again? +/-?

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User avatar
03 Aug 2009, 17:21
159 Posts

Small one last night

Quote:
Team Fortress 2
-Fixed players seeing cloaked Spies when they should be fully cloaked
-Updated the Homewrecker
It now damages enemy sappers on friendly buildings
-Fixed items not displaying correctly while playing back a demo
-Badge hire dates now display the time in GMT

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Developer i play dota ok
User avatar
11 Sep 2001, 19:41
1994 Posts

theblackerbanana wrote:
Small one last night

Quote:
Team Fortress 2
-Fixed players seeing cloaked Spies when they should be fully cloaked
-Updated the Homewrecker
It now damages enemy sappers on friendly buildings
-Fixed items not displaying correctly while playing back a demo
-Badge hire dates now display the time in GMT

This was a few hours ago

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E-mail   karl@aprilon.org
User avatar
03 Aug 2009, 17:21
159 Posts

but no one besides you read it that fast!

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VIP VIP
User avatar
09 Apr 2010, 16:02
930 Posts

The Linux thing they updated, would you have to use Vine, or whatever it's called to play?

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Also known as TheOwner24 on MineCraft.

CaRIOcas 2012:
http://www.youtube.com/watch?v=1M7SavzqdSM
Developer i play dota ok
User avatar
11 Sep 2001, 19:41
1994 Posts

1337Wince wrote:
The Linux thing they updated, would you have to use Vine, or whatever it's called to play?

It's for servers

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E-mail   karl@aprilon.org
User avatar
16 Sep 2009, 01:46
119 Posts

And for everyone that havn not been reading the official tf2 forums heres what changed :D

Quote:
-Scrap metal only takes 2 items to make.
-Tokens now require only 3 items to make.
-Metal can now be uncrafteed (craft 1 lvl 3 metal, get 3 lvl 2 metal back)
-New recipes!!!!!!! (Bonk + KK = Crit'a cola ^.^ )


Checkout http://www.tf2items.com/crafting/blueprints.php for more recipes.
Hacker Hacker
User avatar
20 Mar 2010, 20:58
467 Posts

Quote:
-Scrap metal only takes 2 items to make.

Waaaaat? Image
I want my items back I smelted yesterday to get 33% more yield :v
User avatar
03 Aug 2009, 17:21
159 Posts

Whoa, that makes getting some of the newer items easier \o/ I like those changes.


Quote:
Linux Dedicated Server
Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.

Engine
Fixed the startmovie command not using the codec dialog.

Team Fortress 2
Fixed dropped weapons and ammo kits not being affected by explosions.
Adding missing "+lookup" and "+lookdown" keybind options.
Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.

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User avatar
03 Aug 2009, 17:21
159 Posts

Quote:
Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%

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