02 Sep 2012, 00:44
Post #16
I'm totally hijacking this thread, and I'm not even sorry!
Since we're using chests, it's easy to make many different trades in one chest, but should everything be strictly 1-to-1 trading? (i.e. one block-type for X minerals) In that case, it could all be based off a simple vertical layout.
Since there's 3 rows, it could be something like: Top cell = Wanting/Selling, Middle = Enum to define selling/buying for that row, Bottom = Cost. Either that, or simply have it anything on top, is traded for the thing on the bottom.
Problems with this: Where to store excess stuff to sell/emeralds? So I would perhaps limit it to 2-3 different trades per chest. What do you think?
Also, a substitute for emerald should be found, when defining price, as not everyone will have emerald to start out with, so they wouldn't be able to define their price without it.
Since we're using chests, it's easy to make many different trades in one chest, but should everything be strictly 1-to-1 trading? (i.e. one block-type for X minerals) In that case, it could all be based off a simple vertical layout.
Since there's 3 rows, it could be something like: Top cell = Wanting/Selling, Middle = Enum to define selling/buying for that row, Bottom = Cost. Either that, or simply have it anything on top, is traded for the thing on the bottom.
Problems with this: Where to store excess stuff to sell/emeralds? So I would perhaps limit it to 2-3 different trades per chest. What do you think?
Also, a substitute for emerald should be found, when defining price, as not everyone will have emerald to start out with, so they wouldn't be able to define their price without it.