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Dynamic Map

05 Jun 2012, 18:42

What's up with the dynamic map? It's only showing a few chunks for me?

Re: Dynamic Map

05 Jun 2012, 22:30

confirmed, has the CIA gone as far as censoring minecraft? (whitty comment not whitty nor funny)

Re: Dynamic Map

05 Jun 2012, 22:37

The server is down as far as I can tell. It stands to reason that the dynamic map would also have difficulty reaching it.

Re: Dynamic Map

06 Jun 2012, 02:55

T_Pleasure wrote:confirmed, has the CIA gone as far as censoring minecraft? (whitty comment not whitty nor funny)

<insert WMD/chemical silo/cuba-crisis joke here>

I relocated the MC server onto a more powerful VPS with less strict memory and CPU limits, which is also cheaper (win/win \o/), but I didn't copy the DynMap tiles because they were pretty outdated and the "surface" tiles were a mix between the old LowRes and the new HD rendered regions - which just looks odd.

Re-rendering the full map would take too long but admins can use /dynmap radiusrender 50 (or 100 / 200) to render the region around their current position.
If you'd like your build or city or whatever to show up on the map you can always ask an admin to do a quick radiusrender (or touch a few blocks in every chunk of the area you would like to show up). :)

Re: Dynamic Map

06 Jun 2012, 19:53

Ok. Thanks.

Re: Dynamic Map

19 Jun 2012, 18:57

Out of curiosity, how long would it take to re-render the whole map? And as admins can do quick radiusrenders (is 200 the limit?), would it be feasible for admins to zip around the map and get much of it back on display?

Re: Dynamic Map

02 Jul 2012, 09:32

Due to popular demand, I've spent that last 6 hours (!!) rendering a whole world overview.
This is gonna be as good as it gets until we start the new world, the current one is just too big to handle :P (and for a lot of MC-editing/overview programs too big to open as it turns out).
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