ManIAc wrote:
May I ask what exactly warpsuffocation is? Because it puzzles me, that the solution is keeping inventory saved, and not fixing the warp plugin? Isn't that just treating the symptoms instead of the disease?
Warp Suffocation (n.) (wɔrp sʌfəˌkeɪˌʃən) - Process of Minecraft death suffocation, caused by the delay of terrain loading after one has been teleported a long distance; the player is descended by the pull of gravity before terrain loads and thus teleported under his original destination, causing him/her to suffocate due to spawning inside of the blocks on which were intended to be stood.
^Because fuck Bukkit.
As for warp suffocation being fixed, I'm not sure of. Perhaps the /warp command is, but /tp, /call and /bring, /pwarp (yes, yes, I know, I'll fix it soon), and any other method of teleportation is still broken in the meantime.
Either way, saving the inventory is a valid solution in my eyes, I think it would solve most problems except for the few seconds it would take to warp back...
Either that, or (I like this one better, because it keeps from having to keep reloading the chunk) we could offer a god mode that works against suffocation only. (Suffocation deaths in general are kinda an unnecessary pain in the ass IMO, so why not remove them entirely? Feel free to present me with evidence to the contrary)
The same principles would also be nice to apply to fall damage immediately after warping, since the terrain lag can cause players to fall below the floor. We could implement a timer for said pseudo-invulnerability.
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transformation tuesday: my selfie from the original selfie thread vs my selfie now