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Developer i play dota ok
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11 Sep 2001, 19:41
1994 Posts

Hi,

It's possible to have different fast-respawn settings for each Payload map.
Should this be implemented? Please come with suggestions of how long the waiting time should be for attackers/defenders.

pl_goldrush
pl_hoodoo_final
pl_badwater
(plr_pipeline) *map temporarily out of the mapcycle*

Please post, as this is to improve YOUR gaming experience on our TF2 24/7 Payload server.

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24 Jun 2009, 15:25
14 Posts

I think for attackers 5-10 sec
and for defenders 10-15-sec
Developer i play dota ok
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11 Sep 2001, 19:41
1994 Posts

Dutchsilab wrote:
I think for attackers 5-10 sec
and for defenders 10-15-sec

Please specify for what map those settings should be. The concept of this thread is to find out if we should have different settings for each map.

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E-mail   karl@aprilon.org
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05 Jun 2009, 17:41
29 Posts

No, long repsawn is pap. 5 seconds is perfect, but for extremely hard maps like HooDoo and Goldrush, where it's tough to win, make the respawn 6 seconds. That extra second can really change the game, so try it out first, then implement it :)

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"Even if you have, even if you need, I don't mean to stare, we don't have to breed, we can plant a house, we can build a tree, I don't even care, we can have all three"
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07 Aug 2009, 12:43
2 Posts

There's also a (new) thread about this here: viewtopic.php?f=9&t=212&p=1234#p1234

I vote for vanilla respawn times.
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07 Aug 2009, 12:01
5 Posts

I'd say add at least 5 seconds to whatever it currently is (i.e. basically instant), but for the red team only.
Developer i play dota ok
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11 Sep 2001, 19:41
1994 Posts

It's 5 seconds (which would be almost instant, enough time to see the killer and stuff) for both teams at this moment, and that is on all maps.
If you'd like mapspecific settings, please do post suggestions.

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