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TF2 fast-respawn map settings

25 Jun 2009, 16:26

Hi,

It's possible to have different fast-respawn settings for each Payload map.
Should this be implemented? Please come with suggestions of how long the waiting time should be for attackers/defenders.

pl_goldrush
pl_hoodoo_final
pl_badwater
(plr_pipeline) *map temporarily out of the mapcycle*

Please post, as this is to improve YOUR gaming experience on our TF2 24/7 Payload server.

Re: TF2 fast-respawn map settings

26 Jun 2009, 10:45

I think for attackers 5-10 sec
and for defenders 10-15-sec

Re: TF2 fast-respawn map settings

26 Jun 2009, 13:02

Dutchsilab wrote:I think for attackers 5-10 sec
and for defenders 10-15-sec

Please specify for what map those settings should be. The concept of this thread is to find out if we should have different settings for each map.

Re: TF2 fast-respawn map settings

06 Jul 2009, 11:21

No, long repsawn is pap. 5 seconds is perfect, but for extremely hard maps like HooDoo and Goldrush, where it's tough to win, make the respawn 6 seconds. That extra second can really change the game, so try it out first, then implement it :)

Re: TF2 fast-respawn map settings

07 Aug 2009, 12:49

There's also a (new) thread about this here: viewtopic.php?f=9&t=212&p=1234#p1234

I vote for vanilla respawn times.

Re: TF2 fast-respawn map settings

07 Aug 2009, 13:14

I'd say add at least 5 seconds to whatever it currently is (i.e. basically instant), but for the red team only.

Re: TF2 fast-respawn map settings

08 Aug 2009, 13:46

It's 5 seconds (which would be almost instant, enough time to see the killer and stuff) for both teams at this moment, and that is on all maps.
If you'd like mapspecific settings, please do post suggestions.
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