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TF2 - Aprilon custom plugins
http://aprilon.org/forum/viewtopic.php?f=28&t=325
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Author:  Goose [ 03 Nov 2009, 00:44 ]
Post subject:  Re: TF2 - Aprilon custom plugins

we need to get this again :p

Image

mysterious glow :P

Author:  S03 [ 21 Dec 2009, 04:26 ]
Post subject:  Re: TF2 - Aprilon custom plugins

Restriction on snipers.

Only being able to play them when there are at least 10 players on each teams, donators can play them at any time (though id rather they didnt).

Its annoying to play against snipers when there arent that many players on.

Author:  Flex My Rex [ 21 Dec 2009, 10:26 ]
Post subject:  Re: TF2 - Aprilon custom plugins

If there's going to be class restrictions, for the love of god, put some proper restrictions on soldier, and especially the demoman.

Teams are built up like this right now: 8 Demo's, 6 Soldiers, 1 Engi, 1 Sniper, 1 Heavy, 1 Spy or something along those lines.

Author:  Karl [ 21 Dec 2009, 11:22 ]
Post subject:  Re: TF2 - Aprilon custom plugins

I disabled the classrestrict plugin completely to try prevent future classes, but I don't think that's the case anymore as it still keeps crashing after two hours.

Author:  S03 [ 21 Dec 2009, 11:29 ]
Post subject:  Re: TF2 - Aprilon custom plugins

Aya wrote:
If there's going to be class restrictions, for the love of god, put some proper restrictions on soldier, and especially the demoman.

Teams are built up like this right now: 8 Demo's, 6 Soldiers, 1 Engi, 1 Sniper, 1 Heavy, 1 Spy or something along those lines.


Thats just temporarily.

After theyve gotten the achivements theyll be back to sniping.

Author:  ManIAc [ 21 Dec 2009, 11:44 ]
Post subject:  Re: TF2 - Aprilon custom plugins

S03 wrote:
Aya wrote:
If there's going to be class restrictions, for the love of god, put some proper restrictions on soldier, and especially the demoman.

Teams are built up like this right now: 8 Demo's, 6 Soldiers, 1 Engi, 1 Sniper, 1 Heavy, 1 Spy or something along those lines.


Thats just temporarily.

After theyve gotten the achivements theyll be back to sniping.


Yeah, but in the meantime, it's unplayable. The team that wins, is always the team that actually has medics, and a heavy.

Author:  Karl [ 21 Dec 2009, 15:25 ]
Post subject:  Re: TF2 - Aprilon custom plugins

ManIAc wrote:
S03 wrote:
Aya wrote:
If there's going to be class restrictions, for the love of god, put some proper restrictions on soldier, and especially the demoman.

Teams are built up like this right now: 8 Demo's, 6 Soldiers, 1 Engi, 1 Sniper, 1 Heavy, 1 Spy or something along those lines.


Thats just temporarily.

After theyve gotten the achivements theyll be back to sniping.


Yeah, but in the meantime, it's unplayable. The team that wins, is always the team that actually has medics, and a heavy.

sup gais class restriction is on as I've found out what plugin is causing the crashes.

Author:  ManIAc [ 21 Dec 2009, 22:02 ]
Post subject:  Re: TF2 - Aprilon custom plugins

Awesome Karl, thanks. Which one of them was the culprit?
Your Noclip plugin? :P

Author:  Flex My Rex [ 21 Dec 2009, 23:03 ]
Post subject:  Re: TF2 - Aprilon custom plugins

Not sure if anything has been fixed yet, but I'm just reporting that the server crashed at least once after Karl's post was made.

Author:  Cypherous [ 23 Dec 2009, 17:45 ]
Post subject:  Re: TF2 - Aprilon custom plugins

Crashed atleast 3 times on me today, is it actually a plugin causing this and not just piss poor coding by a certain game developer trying to fix stuff that was never broken :P

Author:  Karl [ 23 Dec 2009, 18:32 ]
Post subject:  Re: TF2 - Aprilon custom plugins

It might just be the newly introduced bugs that arrised after the War! update.
I've been paying closely attention to the plugin 'support' threads of the plugins we currently have installed, but I can't be certain if MY plugins are breaking anything as they're written from scratch (and not based of another plugin).

I'll look more into this when I have more time.

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