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User avatar
13 May 2010, 11:12
33 Posts

3 pyro
2 sniper
2 spy.

others are fine.

the sniper needs changing the most imo, plz discuss, cheers :D

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25 Nov 2009, 22:49
1890 Posts

Also change is so there's at least 2 medics and 2 heavies. :v
"You want to be a spy? Heck no. Be a Medic instead, dumbass!"
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02 Oct 2009, 15:24
1585 Posts

Medic wrote:
I approve!


as seen, medic approves :v

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07 Jul 2009, 02:20
840 Posts

I can partially agree with limiting pyro's to either the same as spy or spy +1 at the very most, personally i would vote for the same as spy, at present it can become a proper burnfest when you get 4 or more pyro's just burning the fuck out of everything in sight, might also be wise with the engi update coming at some point as people will go spy to counter new engi shite and thus players will go pyro for easy spy kills ;)

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User avatar
25 Nov 2009, 22:49
1890 Posts

Rock, paper, scissors, (lizard, spock).
User avatar
03 Nov 2009, 15:17
469 Posts

Harley Quinn wrote:
3 pyro
2 sniper
2 spy.

others are fine.

the sniper needs changing the most imo, plz discuss, cheers :D


I agree. 99 out of 100 times it's very useless to have 3 snipers and or 3 spies. Pyro cap doesn't bother me though. First of all, it doesnt happen very often that there are "too many" pyro's. Second, it's not that hard to kill pyro's. Spies can have a hard time though, but then the pyro's need to spycheck well etc.

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User avatar
13 May 2010, 11:12
33 Posts

Cheers for the feedback.
Actually i made a typo it should have been 4 pyros on that, just like demo and soldiers limits oops!
but yeah...i suppose 3 would be an OK suggestion too.
I find it's only when there is a good spy/s on the opposition, that it becomes a flamefest.
Anyway, I feel strongly for the sniper one its bloody annoying for the rest of the team, who are playing to win and not for K:D!
I hope it can be looked at, sorry for my ranting on I'm still drunk.

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Harvester : and there comes the almost skilled harley quinn and stickyspams everyone to the abyss
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User avatar
25 Nov 2009, 22:49
1890 Posts

Well! 3 snipers at the end of Goldrush stage 1 is epic. :3
But usually it just takes 1 good sniper to ruin it for the opposite team.
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19 Dec 2009, 17:16
1037 Posts

ManIAc wrote:
But usually it just takes 1 good sniper to ruin it for the opposite team.


:3:

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27 Dec 2009, 10:09
618 Posts

Lmao, that fitted Aya so well. Was it even aimed at him :?: :sax:

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Known as RoY4lZ on Steam and Minecraft
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09 Apr 2010, 16:02
930 Posts

Don't cap pyro limit, they are so easy kills :v also, spy is good on defence, but on the attacking team, more than 1 is bullshit unless they cooperate very good together. I'm quite neutral on snipers as they are many good and many bad snipers out there.

Cheers from Wince.

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25 Nov 2009, 22:49
1890 Posts

It was not aimed at Aya.
It was aimed at myself. :3:
User avatar
13 May 2010, 11:12
33 Posts

bumpety bump bump mr.bump

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Harvester : and there comes the almost skilled harley quinn and stickyspams everyone to the abyss
User avatar
24 Dec 2009, 15:56
197 Posts

Snipers - 2
Spy - 3
Pyro - Any

reasons: Snipers, as said above; 3snipers = waste
Spies, IMO the current limit for spies is ok. and honestly don't see a reason why it should be lowered. I mean, the more spies, the higher chance of having a good one. And we all know! Good spies = ragequits! :D *glares at MUSA*
Pyro; I think QB mentioned this, and I have to fully agree ;)

-Nemo

PS: cba to proof-read. try and ignore stuff that doesn't make sense. ^^

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User avatar
21 Feb 2010, 11:33
109 Posts

Yea yea this is good, really... GOOD! :sax: Just keep soldiers at 4 and get me a permission to change noobs away from my soldierslots. :quagmire:

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