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 Forum: Trashcan   Topic: "Money Round" on Flood Mod

Posted: 29 Jun 2009, 02:04 

Replies: 10
Views: 4982


I suggest a Fretta server though, those are getting very popular. Can you give me an IP of a working Fretta server? Maybe a surf server Garry's Mod doesn't have CVAR sv_airaccelerate, otherwise it would have been tons of surf servers. or deathrun server? It'll probably be a hassle coding the gamemo...

 Forum: Trashcan   Topic: (UPDATED) Your application status

Posted: 29 Jun 2009, 01:48 

Replies: 4
Views: 2983


Hi, As of 25th June 09, all applications after this date will take longer to process. This is because we've already selected our new admins, however, applications will remain open so that we may take in new people with a lot of experience. Your application will be reviewed by me and most server ...

 Forum: Free Hugs   Topic: Server Rules

 Post subject: Re: Server Rules
Posted: 29 Jun 2009, 01:29 

Replies: 6
Views: 3241


It's a nice set of rules, but where exactly are you expecting me to put it?
I'm sure that everyone agrees that the motd (the accepting window) should stay minimal as it is right now.

 Forum: Trashcan   Topic: "Money Round" on Flood Mod

Posted: 28 Jun 2009, 22:21 

Replies: 10
Views: 4982


Make a BARREL server! I love that gamemode. :mrgreen: Suicide Barrels gets boring after a while, though, I have a working version of the gamemode. Just my opinion, roleplay servers are really tough to maintain order and handle. An admin HAS to be on at all times. How about making a fretta or prop h...

 Forum: Trashcan   Topic: "Money Round" on Flood Mod

Posted: 28 Jun 2009, 21:03 

Replies: 10
Views: 4982


Not sure how to counter this, it's one of the reasons to why I hate this gamemode. Then why not remove it? Ha, how about considering some other gamemode. Gamemodes were you level up, buy weapons, make bases, place spawners, and kill people are popular. Or you could just add a script that makes it s...

 Forum: Trashcan   Topic: GMod Sandbox donation package

Posted: 28 Jun 2009, 16:26 

Replies: 1
Views: 1902


I'm sure that everyone agrees that the GMod sandbox package is not yet complete. I need ideas of features that would be a great addition to the package. For now, the package is only a minimum £5 ONE-TIME DONATION. So far, it has: * Spawning with all weapons * Anti-noclip will not affect donators * V...

 Forum: Free Hugs   Topic: Sandbox Server Rules

 Post subject: Re: Sandbox Server Rules
Posted: 28 Jun 2009, 14:14 

Replies: 5
Views: 3025


Bananana wrote:
Karl also needs to add the "No thruster sounds or effects" rule to the rule list!

If Reaper's script was working, or, if I get to to work, that wouldn't be necessary. I'm sure that lack of further testing has forced me to tag it "not working", but time will show.

 Forum: Trashcan   Topic: Anti-Noclip Whitelist

 Post subject: Re: Anti-Noclip Whitelist
Posted: 28 Jun 2009, 14:11 

Replies: 2
Views: 2211


Or to make it more simple, only allow donators to use the tool.
I'll most likely within the next 4 days or so be working on expanding the donator package for GMod donators. This'll most likely include a lot of changes to GMod S1 (Flood).

 Forum: Server Bans   Topic: Thermal xBeastx

 Post subject: Re: Thermal xBeastx
Posted: 28 Jun 2009, 14:07 

Replies: 4
Views: 2879


Banned.

 Forum: Free Hugs   Topic: Gang Garrison 2

 Post subject: Gang Garrison 2
Posted: 27 Jun 2009, 12:27 

Replies: 7
Views: 3638


Gang Garrison is 8-bit version of Team Fortress 2! http://www.ganggarrison.com http://static.karlicious.net/~karl/gg2-1.png http://static.karlicious.net/~karl/gg2-2.png http://static.karlicious.net/~karl/gg2-3.png http://static.karlicious.net/~karl/gg2-4.png http://static.karlicious.net/~karl/gg2-5....

 Forum: Trashcan   Topic: Team Fortress 2 donation package

Posted: 26 Jun 2009, 19:24 

Replies: 7
Views: 4947


Just a small announcement here;
The donation package is now only £2, and there'll be more stuff added.
Stay tuned!

 Forum: Trashcan   Topic: TF2 fast-respawn map settings

Posted: 26 Jun 2009, 13:02 

Replies: 6
Views: 3554


Dutchsilab wrote:
I think for attackers 5-10 sec
and for defenders 10-15-sec

Please specify for what map those settings should be. The concept of this thread is to find out if we should have different settings for each map.

 Forum: Free Hugs   Topic: Chess master!

 Post subject: Re: Chess master!
Posted: 25 Jun 2009, 20:23 

Replies: 15
Views: 6603


What's GMod chess? Can you post a screenshot?

 Forum: Trashcan   Topic: TF2 fast-respawn map settings

Posted: 25 Jun 2009, 16:26 

Replies: 6
Views: 3554


Hi, It's possible to have different fast-respawn settings for each Payload map. Should this be implemented? Please come with suggestions of how long the waiting time should be for attackers/defenders. pl_goldrush pl_hoodoo_final pl_badwater (plr_pipeline) *map temporarily out of the mapcycle* Please...

 Forum: Trashcan   Topic: Team Fortress 2 donation package

Posted: 25 Jun 2009, 14:25 

Replies: 7
Views: 4947


Hey eXtreme African, * I don't know how to do that without changing the stats plugin code, and I'm really not familiar with the language SourceMod plugins are coded in. * This is possible with CVAR tf_birthday = 1. They'll just have to remind me of their birthday and I can do this. Also, from my und...
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