Hm, crashing. Again.

8 replies  ·  4 participants  ·  🔒 Locked by AncientEagleHelm on Jan 4, 2010

Jan 3, 2010, 11:46 AM#1
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Jan 3, 2010, 02:55 PM#2
Are you complaining just because this happened once? You've got to understand the nature of Garry's Mod, that this is not guaranteed to be avoidable.
Jan 3, 2010, 05:13 PM#3
If its just happened once, that kind of thing happens, there is ALOT of loopholes with all the mods conflicting with GMod. Alot of the time it might crash for one person but not for another.

If its happening alot tell us that and give us some examples of what you are doing. GMod crashing a fucking lot for everyone thats what happens.
Jan 4, 2010, 10:28 AM#4
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Jan 4, 2010, 07:06 PM#5
I'm the kinda guy who thinks, if it doesn't work, why was it released.


That's cause you're not a developer.
Jan 4, 2010, 07:40 PM#6
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Jan 4, 2010, 08:05 PM#7
I know gmod is far from reliable, but why?


Its because of they way GMod deals with addons, models and basically everything that makes GMod GMod.

One little tiny error can bring down the entire application. If I could change one thing in GMod, it would be to give everything its own sandbox to play in. So if there is something dodgy, it wouldn't crash the application, simply its own sandbox and then only part of the game that would be unavailable.

There is also the way GMod handles numbers. GMod handles numbers in a very basic, half-arsed way whereas with the sort of numbers GMod has to handle it really needs a proper number and arithmetic handling system which would need to be sandboxes as well (as mentioned previously) to prevent crashes.

What I have mentioned I reckon would increase the stability of GMod dramatically and none of it is really difficult to implement, it's sometimes just tedious to implement them. I really think Garry and the GMod development team should stop focusing on new features and the frankly pointless fretta to increase the stability and usability of GMod. But after following Garry for a while on Twitter, I don't ever see this happening.
Jan 4, 2010, 08:11 PM#8
I know gmod is far from reliable, but why?


Its because of they way GMod deals with addons, models and basically everything that makes GMod GMod.

One little tiny error can bring down the entire application. If I could change one thing in GMod, it would be to give everything its own sandbox to play in. So if there is something dodgy, it wouldn't crash the application, simply its own sandbox and then only part of the game that would be unavailable.

There is also the way GMod handles numbers. GMod handles numbers in a very basic, half-arsed way whereas with the sort of numbers GMod has to handle it really needs a proper number and arithmetic handling system which would need to be sandboxes as well (as mentioned previously) to prevent crashes.

What I have mentioned I reckon would increase the stability of GMod dramatically and none of it is really difficult to implement, it's sometimes just tedious to implement them. I really think Garry and the GMod development team should stop focusing on new features and the frankly pointless fretta to increase the stability and usability of GMod. But after following Garry for a while on Twitter, I don't ever see this happening.

"the development team" consists of garry only. And your suggestion is quite like Chrome am I right? Adding new processes for every prop... ? Stupid.

@Conor: you're dumb.