Crashes, Crashes, oh and even more crashes!
13 replies · 7 participants
Dec 29, 2009, 09:23 AM#1
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Dec 29, 2009, 10:43 AM#2
Verifying your game cache.
Right click Garry's Mod > Properties > Local Files > Verify integrity of game cache
Redownload DirectX http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
Right click Garry's Mod > Properties > Local Files > Verify integrity of game cache
Redownload DirectX http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
Dec 29, 2009, 11:52 AM#3
Haha. My GMOD has NEVER worked perfectly. There has always been crashes with me. I have reinstalled it a gazillion times. Now I have mostly given up on it.
Wanted to make a nice banner at some point, but it kept crashing, so I didn't bother.
Wanted to make a nice banner at some point, but it kept crashing, so I didn't bother.
Dec 29, 2009, 01:51 PM#4
I say its Garry's fault. He (and whoever else develops Garry's Mod with him) don't seem to bother more at fixing issues, they seem more to care about adding stuff and fucking about with fretta.
Dec 29, 2009, 02:13 PM#5
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Dec 30, 2009, 02:50 PM#6
Try reinstalling steam, it's fixed a lot of problems for me in the past!
Dec 30, 2009, 03:17 PM#7
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Dec 30, 2009, 05:02 PM#8
Glad it worked. No probs. 

Feb 19, 2010, 04:52 PM#9
I wish Garry's Mod had the same loading script as Counter Strike because it loads quicker than all my games (Or is this because CSS is just smaller?)
Feb 19, 2010, 05:34 PM#10
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Feb 19, 2010, 05:59 PM#11
I wish Garry's Mod had the same loading script as Counter Strike because it loads quicker than all my games (Or is this because CSS is just smaller?)
Counter-Strike uses the pre-Orangebox engine. GMod uses an (isolated) version of Orangebox from my understanding. I don't know what the difference exactly is between those engines, but in Counter-Strike you don't have to load shitloads of addons like you have to in Garry's Mod.
Feb 20, 2010, 01:01 PM#12
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Feb 20, 2010, 07:03 PM#13
True, true 
