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+ First step to automation

Posted: 19 Jun 2010, 01:20
by Karl
I'm happy to announce that future Garry's Mod donations will be processed automatically by IPN (Instant Paypal Notification).

Its donations page (http://www.aprilon.net/gmod/) now also gets Steam ID automatically.

Automatic donation processing will later be done for Team Fortress 2 as well (currently I'm having some issues converting some plugins to use the aprilon TF2 core), but I'll hopefully manage to be done with this within reasonable time. :v

Good move? :)

EDIT: Both GMod and TF2 donations are now being processed automatically :) This works ok with membership extension too!

Re: + First step to automation

Posted: 19 Jun 2010, 09:35
by IKnowIAmPro
Yep nice :D

Re: + First step to automation

Posted: 20 Jun 2010, 03:48
by Karl
Here's the progress so far for TF2 :v
converted_plugins_core.txt wrote:ap_core TESTED, OK
ap_aura TESTED, OK
ap_chat TESTED, OK
ap_superclasses PARTLY TESTED, OK (MISSING SDKHOOKS EXT)
ap_immunity TESTED, OK
TF2_EquipmentManager TESTED, OK
immunityreserveslots UNTESTED, PENDING
advertisements TESTED, OK

Plugins remaining:
gscramble (modification only)
classrestrict (modification only)

Everything that's marked with OK was able to compile :)

Re: + First step to automation

Posted: 20 Jun 2010, 08:24
by Flex My Rex
Nice dude.

Re: + First step to automation

Posted: 21 Jun 2010, 17:13
by Karl
Currently sort-of beta testing it on the payload server right now :)
Please tell me if you experience any issues such as (as a VIP) you get kicked when a VIP joins/uses reserved slots. Much appreciated! :v

Re: + First step to automation

Posted: 22 Jun 2010, 21:58
by Karl
Now!!!

IPN (and a cron job script) will handle mostly everything now. It'll automatically process new donations, VIPs will be instantly added if everything is correct. It will also extend your TF2 VIP membership if you donate again before it expires. Membership expiring will also be done automatically! :v

Now I can be lazy :D

Re: + First step to automation

Posted: 22 Jun 2010, 22:11
by ManIAc
Good job, Karl!
It takes alot of work to be lazy. :P

Re: + First step to automation

Posted: 22 Jun 2010, 22:12
by RoY4lZ
Hell yeah.
Just sitting there, doing nothing, playing GMod, ahhh. Thats the life.

Re: + First step to automation

Posted: 22 Jun 2010, 23:47
by darkmessenger84
Lazy Karl, lol

Anyway, I approve of this progress.

Re: + First step to automation

Posted: 01 Jul 2010, 20:36
by Moglizorz
Sexy. Aprilon is in with the big boys :sax:

Re: + First step to automation

Posted: 05 Jul 2010, 07:55
by Conor
Too awesome. So, last night I tried it and it found my Player name and SteamID, however this morning, it hasn't found it.. My IP gets changed every 24 hours :lol:

Re: + First step to automation

Posted: 16 Jul 2010, 03:30
by Ocfos88
Less effort and less problems.
pretty sweet indeed :v

Re: + First step to automation

Posted: 10 Sep 2010, 20:49
by Mesprite
Heavy wrote:Is Not Possible!


But now it is! And easier for people who sit in their basement all day! Yayyy!!! :D